Project Unreality was the sequential release to the teaser that had been produced for the
K [m2s] Gaming Clan web site.
It was also my first production with the use of blue / green screen rendering prior to the upgrade in software allowing for transparent layers.
The final cut was drastically shortened due to lack of enthusiasm, however the initial idea was to take the viewer into the realm of the BF2 game as a character submerged in the carnage from a reality of a spec ops agent.
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